I'm playing tactician right now w/ several mods that make the game harder like 500% increase boss armor and HP, 2-4 additional enemies per fight, random auras and modifiers for enemies (like evasive aura, suffocation aura, perma hasted, teleportation etc) and finally then do you need to cheese some fights, but still not even all of them. Let's say I have a char with 6 int, 30 strength, 20 with, and 25 const, and 3 persuasion. Sometimes it's worth it to invest in a vendor by giving them enough gold to get 100 attitude (usually like 1200gp). 30. It is also where you will encounter a merchant by the name of Zaleskar. Investing in this skill increases the range you can move objects via telekinesis by 4 meters per point. For some it’s 19 or 21. It is also where you will encounter a merchant by the name of Zaleskar. Sebile acts as trader/thief while Lohse is going out doing combat, since 2 Lonewolves is just too OP, full physical crossbow, could be Ifan, but I like Sebile story quest more. I'm very torn on Divinity Original Sin 2. Also don't pick elf on chars that you want to use shields on. It's kind of underwhelming if you ask me, having to rely only on one. 930,000. Some persuasion options will Always succeed; some are tagged. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. Now putting a point into Dual wielding will give you 5% from the base value (in this case 5% from 100) while Warfare will give you 5% from the end value (in this case 5% from 200). That means you can't pump one skill up to max and will at times be forced to spread points around, and if you can spread points around, you're more likely to do so, and thus less likely to have exactly the same amount of persuasion needed to pass a check. - Retreat and then max Warfare. Stacking as high as you can on one character is beneficial, especially if you have a room full of little containers. Then. The governing skill does NOT add to the skill in any significant way other than breaking ties. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. Make him a mage since he is a scholar. Mix School Mages like Hydro + Aero or Pyro + Geo also work better in LW. 1. #3. . Act 4: %20. It allows you to identify magical items. Attitude is gained with an NPC when you complete certain quests for them. Created by baardvaark. Some talents have requirements in order to be unlocked, often tied to leveling or investment in specific Skills. This game is great, with tons of replayability, go for persuasion max on second playthrough since you won't need tons of moneymaking because ur good enough at the game, and persuasion options will provide an even more different gameplay. For combat in DOS2 you get action points you can spend each turn and skills/spells just have cooldowns for however many turns each. How To Start The Threads of a Curse Quest. As far as I understand Act 2 and later so far, this combination opens the door to many, many quests. When I looked at the answer, it seemed to be a better fit with Beast's personality. After that it's pretty average, typically giving you below level loot. Act 3: 10%. 6. POTIONS TIP 2: Two potions of the same type = a 1. Some people are a stickler for rules and would disagree, but it's up to you. From there though, the persuasion skill does most of the work. You can pass the persuasion check to ask Grog to lower the bridge tolls. What is the most powerful form of persuasion? Pathos: Strategy of emotions and affect. a finesse persuasion for Sebille against Gareth has a threshold of 4. Joined: Jan 2009. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. Put MAX persuasion on your character. (7500) 2. Take Skin Graft and Apotheosis once the levels allow it. For randomly rolled gear, only necklaces can spawn with +1 persuasion. A total of 30 points can be added to an attribute for a maximum. May 1, 2018 @ 10:05pm Originally posted by iLikeTrees: I got him! He is a summon that takes 2 AP will fight by your side. Keep in mind that sometimes pursuasion is impossible: it just works a lot of the time, not all of. Lucky Charm is a civil ability in Divinity Orginal Sin 2. There also is the chest piece of the act 1 Captain's set. This is a fresh. You'll be interrupted if anyone sees you at all, so make. 2 attribute points, 1 combat point. Act 3: 10%. It's the same problem as with "choice when it comes to your companions and their starting classes". BG3 has a stronger story, world, and control over that story from minute to minute. Joined: Sep 2017. Then max persuasion on your main. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. (respec before moving on again). Bartering good way to make money, give 200-500 gold to Tarquin to raise loyalty to 100%, have bartering and sell stuff to him. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. Need to loot everything on my character with Lucky Charm, now to add the shit I want to sell to my 'wares' then transfer them all to the character with the best Bartering. These three below are essentially three different ways of making money. And once this check comes up, I can't switch to a. If a Fire Slug is nearby,. Thievery must have, early game there are no money, so on tactician/honour mode it's impossible to get past 4-5 level if you won't steal books/gear. But it does not need to be your main character, it can be any member of your party. If you are too lazy to run 4 full characters, I would recommend running 1-2 Lone Wolves. To do this you need a human character (thrifty +1 bartering) that ate Garvan's head with the mask of the shapeshifter (trade secrets +1 bartering) the Captain's Jaunty hat from act 1 (+2 bartering) Justinia's Favor (gloves from act 2, +1 bartering), a belt and. So 30 Con is like +20%, but Persuasion 5 is +100%. Well I usually do lonewolf playthroughs and then I just stick to Persuasion and Loremaater but in a 4 player Party I usually pick the same talents as you. Divinity: Original Sin 2 is separated into acts, each taking place within a discrete area. An Aero + Rogue for instance works in LW but no so much 4man same with Necro + Rogue. But as a mage, you will need to pay attention to elemental affinity when you /wrists. Sometimes you can persuade for getting more reward Makes the game much easier, expecially if it is your first time playing. (To open the statue, you need to let one character with Scholar tag to decipher the book Ornate Hymnal, it turns to The Taming of Holy Fire. At the top of Elven Temple, Gareth is in a standoff with Bishop Alexandar. Thievery and Barter are useful inversely proportional to how far you are in the game. Speak to Lord Linder Kemm about the investigation into Magister activity. Silence Broken Objectives. Sebille has 42 Finesse. you will get a captain's charismatic coat, with +1 persuasion and Tyrant's Charm. r/DivinityOriginalSin A chip A close button A chip A close button Originally posted by Azurus: I could never take the girl with me without killing buttons, and I still don't know how to wake her up. There are amulets that offer a bonus on persuasion but there are also the occasional level 6 test, so it's best to max. But Persuasion checks aren't initiated by the player, they happen when a dialogue with an NPC calls for a Persuasion check. I'd say having an undead with thievery is also pretty nice with no need for lockpicks. Some persuasion options will Always succeed; some are tagged as Impossible that there's no way you are going to persuade them with these options. All you need to do is start dialog with the animal in question with that chararcter. You can only pickpocket each NPC once per game with each character. Loremaster is a civil ability in Divinity Original Sin 2. Hannag/Window of Opportunity Persuasion check. Have a character that delivers all kinds of buffs your party might need. Each point in the Persuasion skill counts as 1 point towards the threshold. Birdie information. TO MAKE MONEY CRAFTING TIP 2: Short sticks -> Makeshift Axe and Long sticks -> 2-Handed Staffs. You have 4 players in the group. #2 < > Showing 1-2 of 2 comments . Persuasion is a civil ability in Divinity Orginal Sin 2. But ya know, sometimes the entire party is in dialogue, sometimes a companion cuts in, some forced dialogues focus on whichever PC happened to be closest to the trigger. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). J'aime le fromage. The Incarnate will always be the most powerful summon, no matter what. Where is it?Talents in Divinity Original Sin 2 are passive abilities that can change player Characters in subtle or drastic ways. You cannot steal more than the weight or gold limit, and if you try to, you will get caught. If you just give him the jar with no trade, you get no XP or the coat. All hail lord Sin. But, if a character has a Persuasion(CHA) higher than +10 (I've seen +13 at level 12) then you don't need to buy full Attitude, just 40. Skill Synergies. If you have more Finesse than the target, Finesse Persuasions get easier. I think you will miss out on one quest but not a critical one. I know I can craft lockpicks from needles or nails but I didn't pick any up in Act 1. Companions in Divinity: Original Sin 2 are Party Members that can join the player during the course of the game. Both have 1 Persuasion. If you have either or both of these characters in. 8-4x stronger potion. Attitude influences how an NPC perceives you and affects the cost of trading with them. Business, Economics, and Finance. Persuasion helps the player pass dialogue checks when interacting with NPCs. If their attitude towards you is too low at that point (you haven't done their side quests etc) you need to pass a. There are two main factors that influence the outcome, and one 'secondary' factor. So I have been playing with my brother for a while and have just finished act 2 as lone wolves, but I have noticed that in order for us to have full control (or as much as much as possible) of how our character/team reacts to certain situations, we need to pass a persuasion check. If I should hang on to it, what level do people usually fight the Djinn at for best exp return. This enemy is immune to (and heals from) Fire damage. And you don't need to donate much to get them like you. Just started playing DOS2. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM. lacker • 6 yr. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. Love Has A Price is an Act Two side quest; you won't need to complete it to move on with the story, but if you're playing as the Red Prince or Ifan ben-Mezd, it does have some interesting origin. So a really hard Persuasion challenge might be -30%. Characters can be customized with 3 additional attribute points at the start and acquire 2 more points per level. Just grab Ifan and use Finesse persuasion. advertisement Persuasion, as you would expect, happens during. This begins upon finding a magical lamp. Persuasion is pretty much only affected by the persuasion stat. I'm working on a dual wielding geo-brawler but I haven't really finished putting it together to optimize it. In Reaper's Coast, there is a particularly grim graveyard where a mansion sleeps. in lonewolf i would prefer spent point on. lacker • 6 yr. This enemy is vulnerable to Water damage. #1. Then. 3. I suspect persuasion goes the same way to give you a feeling of progression. Pathos appeals to an audience's sense of anger, sorrow, or excitement. Kick someone off the party, get a fifth party member and build persuation+petpal, talk to the dog, kick that guy off and get the original party member back on the team. Initially, If your companion goes missing, you can find them back at their recruiting point, or they sit a bit east of Amadia's Sanctuary at the beach (next to. ago. There's no point in half-arsing persuasion. Fane is NOT my main character. danger to her self and others. Then I went back to pass the Persuasion check to advance Sebille's quest. You don't need to min/max experience to do well. Stuff like looking at the total income of an Act, then allow for 20% of that total income on top to be the total possible amount theft can get you and limit every NPC to be a part of that number. Vengeful elf, Asshole prince and a dead guy. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. This post from a few months back became the top "DOS discussion" post of all time which shows just how much people want to have party wide barter/lucky charm/persuasion. This book can be found at multiple locations, including the archive on the. One of these beasts is a talking salamander. You also sell your belongings for quite an increase in price too!The entire act is made in such a way as to force you to reload, scrounge for gear, make small incremental progress to level up, and throws ridiculously stacked encounters your way time and time again. This is an excellent choice for beginners and is the best Civil Ability of them all. Thievery is great for opening doors/chests that you don't have the key, but also to gear yourself up and gather money. Bartering Lucky Charm Thievery These two are okay: Persuasion Loremaster Persuasion is for solving things through conversation. Thievery is pretty useful, Persuasion as well. Civil abilites like bartering and thievery are not shared between party members. Ifan is the ultimate good guy who will even kill his divine to set things right. Originally posted by Arteas Naur: Some ways to persuade are more succesful - eg wits/int i think should work on him with about 20 points in. advertisement. I'd say Persuasion, it opens up dialogue paths that are otherwise unavailable. Takedown. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. It says that Persuasion only increases your stat by 4 per level so Lv5 Persuasion will increase the stat you're trying to use for conversation by 20. 2 attribute points, 1 combat point, 1 civic point, 1 talent point. It's merely meant to give you the necessary know how to play through the game better. I'm between elf and lizard for my first character, apparently elves can learn skills by eating people, but from what I've heard, it's not like you can eat just any corpse. For single school casters you can just max your chosen school and then go for huntsman which increases your damage with high ground. But, X can be lowered by having a high stat in the relevant attribute. you may need it in order to get the sorts of quest results you want. CryptoThe persuasion check cools Gareth down and get him a bit more level headed. So apparently the second character is able to lower the requirement somehow. If you haven't fought Alexander yet you'll get stuck at the altar in the cave. Everyone should have their main abilities maxed out, and if possible taken beyond the max using equipment. Lizard is pretty nice thanks to +1 persuation, so if you max it you can pass test of 6 persuation (without any boosts in your gear) what sometimes is helpful (at Act IV). The highest an NPC can have, is 40?, so the question is how the difference in stats are. found the shoes first then the skeleton hand. c) Have a Red Prince with leveled persuasion in your party. Both Lucky Charm and Bartering can be nice to have, but generally get you less money than Thievery overall. The persuasion of the character who initiates a conversation is the one that counts - so yes it matters for other party members. For necessary, I'd say 3 points in thievery (maybe 2, if you luck out on gear) because you'll find 2 points easily in Act 2 from gear (3 definites depending on choices in Act 1 and 2). Go to the cave where you get his hat, open the door, drop his soul jar and smash it (without starting dialogue). My guess so far : You need to have the stats on the character talking to "win" the persuasion attempt. Convincing Gareth to spare Jonathans life will result in his parents dying but you can get a "nice" dagger with thievery from his dead dad's corpse (lmao) Killing Jonathan will result Gareth being sad and mad so you need to persuade him to snap out of it he got seekers to lead and blah blah. This mod makes major improvements to a number of lesser talents, including Demon, Ice King, Escapist, Leech, Arrow Recovery, and Bigger and Better, and some minor buffs to various other talents. Divinity Original Sin 2 offers you the chance to take on the role of the charismatic bard with its Persuasion Ability. I hope he can hold them all at once otherwise I have to sell half of them, stop the trade and transfer the rest of the items over. May 1, 2018 @ 3:46pm I got him! He is a summon that takes 2 AP will fight by your side #5. 5/5 combats. A total of 30 points can be added to an attribute for a maximum. Persuasion also rises attitude with NPCs and thus affects the prices of merchants slightly, but not as much as Bartering skill. Also, you need to heavily explore Driftwood if you're only level 9, then head west. Yea it's weird how it chooses the closest to speak. 0. A Rogue or Bard can pick a wide array of skills to be proficient in, and they'll just level up as the character levels up. I think my persuasion above should be 4 and the check should pass. Elven seer. Builds like Occult Flame wielder bc its magic damages its respective armor. I think you will miss out on one quest but not a critical one. Lizards receive +1 to persuasion. atleast not for me. One character has 35 FIN and fails the Finesse dialog that has a persuasion requirement of 4. Fane would likely respond the best to an intellect persuasion, Red prince would likely respond to flattery, Sometimes intimidation is what a situation requires. To push past that, you need a species bonus and/or gear. e) Maximizing the outcome from the soul containers in crazy Trompdoys cave (I will create a post about this later) So, here is how it's done (you need to focus a. Same goes for most other civil abilities. Companions will take all their equipment with them when they leave so if you think a. To examine a monster or NPC, select them and choose Examine. Ifan is a Ranger/Summoner (max summoner & warfare, but start with 2 huntsman) Give Fane thievery because he’s undead. Plus they heal when disarming poison traps. You open you first container and a chance of LC (getting 1 in the sequence) is 1/ (19+1)=5%. If you don't have the game memorized, there's only two options: fully spec for persuasion, or don't at all. Read the post I made right above your's to learn how to save scum lucky charm either for different stats on one item type, or to switch the item type. Third, my party leader spoke to Stingtail about the oranges. Act 4: %20. Once Strength has been capped, add excess points into Wits. Thanks for this, one thing I do with the Captain set is a bit faster. With the experience i have. #8. Max experience guide for first act of the game that includes Gift Bags and Four Relics of Rivellon questlines. All characters begin with a basic 10 points in each attribute. The designers made this game in a manner where you can play 'inefficiently' and still win. The guide will focus on the intricate details of this, but I feel like I must address the over-arching idea of the game being too. It's not as much a walkthrough as it is a blueprint that you can adapt to fit your personal preferences on how to approach the early game. Aristotle argued that logos was the strongest and most reliable form of persuasion; the most effective form of persuasion, however, utilizes all three appeals. I have passed 90% of persuasion checks so far with persuasion 5. According to what I have read, I should get (35-29)/2+1=4 threshold for an Intelligence check. even persuasion instances like the corpse of alice alisceon or. while fighting on the beach after using bless on the ring i failed the persuasion when i told him i had the jar then fought off his skeleton crew while he escaped. Stingtail is a NPC in Divinity: Original Sin 2. You can min/max it a bit using gear like Gloves of Acquisition which gives +2 Thievery so you only need 3 hard points. In that regard, the Rogue remains. To answer your question more directly, though, if you want to maximize the usage of your persuasion, you want persuasion on the guy that you are typically leading with, because there are lots of situations where dialogue begins based on a location-based trigger. Vector. I max out each of my four party members Undead character with Thievery (they have a skill that lets them pick locks without lockpicks. Lucky Charm Notes. Its a bit dissapointing and im kind of surprised they didnt completely overhaul the talents system, there are basically 4-5 talents that are must picks and the rest of them make you question wether or not the developers were having an inside joke, ice king is one example, pet pal should be able to be. Persuasion's primary usage is to help achieve a potentially more desirable outcome during dialogues with non-player characters. ago. I literally just hit this part last night for the first time and using my main (Fane) who has 1 in persuasion I was able to convince all 3 of my teammates, (Lohse, Beast, Red Prince), to not ascend and the dialogue option was not a persuasion check. If Lucky Charm happens to activate when you loot an object, you will be notified by a 4-leaf clover visual and a distinct "shwing" sound. Sometimes persuasion checks are put in which do not actually do anything. In my game, Fane has Persuasion=1, Intelligence=35. Tried approaching him with Lohse, who had 50 memory memory and 5 persuasion after redistributing some points and still nothing. I don't know what the threshold is, but you can go back to the mirror on lady vengeance and just max everything. If it's too rarely used, I think I'd rather breath fire. In that regard, the Rogue remains. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. But, X can be lowered by having a high stat in the relevant attribute. I'll just be talking to an NPC and suddenly I have to make a check. Max Fin and then Wits, get Huntsman to 2 at level 4 for Tact. you also need persuasion to unlock something. You only get a total of 6 Civil ability points throughout an average playthrough, so you can only max out one of them, and its advised to stick with a different one for each party member, and max out the chosen ability first. The abilities you increase points in should be the primary focus of that character, and you. And while barter is really nice to have, I think high persuasion plus giving a few shopkeepers enough merchandise early on to raise their attitude to 100 will give you all the discount you need. Get the soul jar, bless the chest, get the captain to go away without giving him the soul jar (other persuasion checks). Everyone sucks. Early get points in Poly, Aero and Scoundrel for Cham. Chest at #3 is empty, the Pirate has a Persuasion check and will tell you where #4 is located. Joined: Sep 2017. If you have either or both of these characters in. This guide is mostly aimed for Solo Tactician/Honour run, but it could help your Classic or Explorer party run if you got lost or don't know what to do. They have unique conversation Tags and have their own Class and equipment. ; If you tell Griff that he stole the oranges, a unique NPC Silence will be seen. The Wayfarer class should balance out ranged attacks and magic. Thievery Information. Demon now gives you a 33% chance to gain a rand. b) All quests in Act 1 solved. When I convinced him I ran back to ship and maxed my persuasion attribute and persuasion talent. Persuasion +1 (Spellsong) Loremaster +1 (Wizard) TALENTS. Mages aren't too strong in act 1, so I start as a fighter with polymorph, warfare, scoundrel and thievery. At late act1 you will need thievery 2 (right when you're about to escape fort joy). Racial abilities suit certain races to certain social skill roles. Thievery unlocks entire areas with lockpicking and gets you whatever skills you could ever need. Once you stole everyone with each mercenary (there are about 10 of them), then it's over, and you can't steal anymore. Each point in the corresponding stat removes 1. Once you open the door Gareth will come inside and tell you if you don't kill the silent monks he will (you gain marginally more experience for letting him kill them. The two main factors are your persuasion stat, and the choice itself. TheSocialBunny 5 years ago #3. a finesse persuasion for Red Prince against Gareth has a threshold of 5. Stas (the ones in the dialouge) + attitude both increase your persuation. Basically just Donate things that you don't need to vendor, make them like you 100 your goods all Give you 20 -25% discount. Bartering Tweaks shares the highest barter and persuasion bonuses among the party while trading, allowing shared discounts for all. Find Gareth burying his parents, agree to help him get revenge then persuade (or kill, more exp if your character is okay with that) the paladins guarding the door to leave. Joined: Jan 2015. Ifan as summoner should ve 20 or more summoning skills in order to maximize the damage output in Definitive edition( acc and armor stats should ve 2 summoning each) due to stat cap. You have 3 choices, 1choice is 90+ to succeed, another 85+ and another 99+. Eventually, it couldn't be pushed further and we said our goodbyes, raced for divinity, saw Dallis ruining everything and went to Arx where our party members realized that we'd need to team up and finish. It just isn't as fun. It might not work if her attitude toward you is extremely low. Act one: 20% of game. Wishful Thinking. Before I did this I made sure to pickpocket Brayton Barnes and steal from his chest (is this the safe?). 2. 1st run I hardly stole anything but looted almost everything, was scrounging for gold through most of Arx. Can 100% confirm you don't need any persuasion to have Lohse let you ascend. +1 Bartering 10 : Damage: Warlord: Increases the overall damage by 10%. Every other Civil Ability - Bartering, Persuasion, Telekinesis, Sneaking, and Thievery - will only affect the character who has leveled up that skill. This is an excellent choice for beginners and is the best Civil Ability of them all. However, know now that if you did not convince Gareth to abandon his quest of revenge during Burying the Past quest, you will not be able to succeed any Persuasion checks. For randomly rolled gear, only necklaces can spawn with +1 persuasion. you may need it in order to get the sorts of quest results you want. Saving too much consumables leads to overcrowding your equipment. So many talents in DOS2 are useless. shadow over drift wood. For each guy, you run around all the npcs, and steal. The slight issue with that is to effectively pickpocket you also may also need a small investment into Sneaking. You can: a) Be a lizard. The amount of XP you need to get may seem intimidating, but it doesn't take that long to level up - you need many XP points, but you acquire them quickly as well. ago. updated Oct 15, 2017 The Persuasion skill is one of the many Abilities and Skills found in Divinity: Original Sin 2. Replies ( 1) 14. I'm still not clear on how persuasion works exactly. unlike BG3 where results vary based on a roll of the die, in DOS2, you either meet the required flat persuasion score, or you don't. Most importantly, you will increase your chance of. A character with a total of 26 Intelligence will lower the threshold by 1, making it 5. You can have a two-man team where both make use of the Lone Wolf talent; alternatively you could both. It should work like this : [strength/intel/finesse]x [persuasion]= score. Any points over 5 only increases proc chance. Whirlwind+bull rush hits harder than EoF+fireball with spark, AND it's separate. In DOS2 you can just max out persuasion and win every check you encounter. Some checks just have absurdly high. Sometimes you get more XP from having a persuasion success than killing the NPC. 4/5 story. Even if you have say 30int and 3persuasion, you'd still need to roll over 40-50 to pass. Since the Four Relics of Rivellon gift bag, it is now possible to reach 12 bartering. The game is very opaque about this and each version seems to have changed things. Awake_The_Dreamer • 3 yr. ago. Amulets and Belts can provide up to 2 lucky charm. . I tried different options and I don't recall the persuasion check adding anything else but a little spice to the conversation. no, persuasion does not make the game too easy. Best summon in late game is ifan soul wolf if u use pet power gift bag. If you have 5 points in persuasion, you'll get a 50% chance at about 25 of the required stat and by 35 points you'll have guaranteed success. Divinity: Original Sin 2 is one of the market’s most rewarding and profound RPG experiences. Try this combination and you'll never be bored nor defendless. Lucky Charm increases your likelihood of finding extra treasure whenever loot is stashed. Re: How useful is Persuasion? Johnny_Devo # 617159 20/09/17 05:02 PM.